Will STEAM become passengers in China? What is the prospect of domestic game development in the future?

5 thoughts on “Will STEAM become passengers in China? What is the prospect of domestic game development in the future?”

  1. In the future, the development of domestic games will definitely take online games as the main direction. Single -machine games such as 3A masterpieces or multi -player games will be auxiliary direction. In addition, Steam cannot be a passenger in China! Because many Chinese players rely on Steam to play international 3A masterpieces.
    In from the current game market in my country, my country's domestic game direction is mainly based on online games, that is, the main types of games such as League of Legends and Crossing Fire, because the development cost of these games is low, but these games are low, but they are low, but these games have low development costs, but these games are low, but they are low in development, but these games are low, but these games are low, but they are low in development, but these games are low, but they are low in development, but these games are low, but they have low development costs, but they are low, but they are low in development. The profit margin is very high, which is high. Of course, for the excellent 3A masterpieces internationally, their profits are likely to be much higher than the profit of most online games, such as the "GTA" series of Ring Ring. However, in the game market in my country, this 3A masterpiece has no market, because most players in our country are not used to buying out of the game, and most of our studios have no 3A masterpieces development experience, and they cannot do such excellent large games.
    steam will never be a passer -by in China! Steam is the world's largest game trading platform. Take the white paper released by Steam2017, Steam's number of players in my country in 2017 exceeded 31 million, and like some hot works, sales in my country also exceeded 10 million. Some people may say that the number of wegame players exceeds 300 million. These people have misunderstandings, and there are many players in Wegame, but most of them are bound by their own games. Not like steam, it is not a player who rely on its own game, but because of the platform, such users are more viscous and are not easy to lose. And I told you that wegame was planning to grab the market with Steam at the beginning, but was beaten by Steam.
    In general, my country's future domestic games are mainly based on online games, supplemented by stand -alone games (access to network 3A masterpieces). Steam cannot become a passenger in China, but will become the main platform for Chinese players to play international 3A masterpieces.

  2. There will be a good development prospect, because domestic games are now getting higher and high -end, and the current level of technology is constantly improving, and domestic games have become higher and higher, and domestic games are now very popular. In particular, the glory of the king is most popular.

  3. Yes, there are many types of domestic games, which can meet the needs of different people. My favorite games are the glory of the king, QQ speeding, and chicken eating, etc. The experience is very good, and the game setting is also very rich Essence

  4. The future development is definitely very good and will earn a lot of money. This industry is indeed very good in life, and it has also been liked by many young people, and the download volume is constantly increasing.

  5. Domestic games will definitely develop better and better in the future, and they can also earn a lot of money. There will be a good income and benefits. This industry is really great in life and can relieve stress.

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